Sia - Goddess of Murder and Assassination
aka The Night Mother
aka Lady Death
aka The Silent Blade
aka The Raven Queen
Sia = Gnomish name
Bula = Orcish name
Sia = Human name
Lumorneth = Elven name
Jorka = Dwarven name
Kateil = Whirling name
Bula = Orcish name
Sia = Human name
Lumorneth = Elven name
Jorka = Dwarven name
Kateil = Whirling name
Sia is the child of the God of Thieves and the Goddess of Hunters. Her birth was rejected by the other gods and she was barred from interacting with mortals and detained in the spectral realm. There she grew and matured, listening to the sojourning souls heading to Gamor's land of the dead. She was fascinated by the souls who were murdered and came to an epiphany about the balance of life that only god could realize. Then one day she came across a soul she had never seen before. His name was Malachi( Mal-la-kye). He was a powerful human wizard that had just completed the complex ritual to become a Lich. His soul was in the spectral plane briefly. A dark bargain was struck and Sia escaped the spectral plane with him into the material plane in the land of BlackStrum. There she walked among the people granting miracles to the one who sent all those playthings to her, the murderers and assassin's. This created her power and increased her influence. A clergy was created devoted to the raven queen. Once sufficient power was gained she joined the pantheon of gods. A few gods still oppose her.
If a gods powers is measured by its followers, then she had only just begun. She is now the matron god of the 52 shadows and all the assassins and murderers that whisper her name just before they strike that fatal blow.
If a gods powers is measured by its followers, then she had only just begun. She is now the matron god of the 52 shadows and all the assassins and murderers that whisper her name just before they strike that fatal blow.
The Shadows of Sia
Requirements:
Alignment: True Neutral
Weapons Allowed: Dagger/dirk, knife, lasso (often tied in the fashion of a noose), scythe, sickle, short word.
Armor Allowed: No heavier than leather armor
Major Spheres: All, Astral, Charm, Divination, Healing (reverse only), Necromancy
Minor Spheres: Guardian, Sun, Weather
Magical Items Allowed:
Required Proficiencies:
Bonus Proficiencies:
Additional powers are granted as the priest reaches higher levels:
1st Level
5th Level
7th Level
Restrictions
Mus make a vow of celibacy. If vow is broken, he loose all of his priest ability, including his spells
Alignment: True Neutral
Weapons Allowed: Dagger/dirk, knife, lasso (often tied in the fashion of a noose), scythe, sickle, short word.
Armor Allowed: No heavier than leather armor
Major Spheres: All, Astral, Charm, Divination, Healing (reverse only), Necromancy
Minor Spheres: Guardian, Sun, Weather
Magical Items Allowed:
Required Proficiencies:
Bonus Proficiencies:
Additional powers are granted as the priest reaches higher levels:
1st Level
- Walk in shadow once a day for 10 minutes
- Can identify poison
5th Level
- Can create poison if priest has access to lab
7th Level
Restrictions
Mus make a vow of celibacy. If vow is broken, he loose all of his priest ability, including his spells