ROUND MOUNTAIN AREA
The area takes its name after the formation of a huge mountain, called The Round Mountain. ...
THE TEMPLE OF ADOY
The Temple of Magic, which is dedicated to Adoy the god of magic resides in a hidden vale that is surrounded by magics that keep unwanted visitors out. This barrier is not harmful, but instead misleading, and only half-elves may pass through unmolested.
The vale is both a spiritual and intellectual place where divine and arcane magic are both taught to every acolyte. The teachings of Adoy are simple as they are vast, but the one concept that is taught is the following:
"Magic should be revered, but in the end it’s a tool. Tools are not good or evil, just tools. The wielder is the one who defines himself as good or evil through his actions. The magic is there to assist the wielder in reaching those goals"
The vale houses three towers that were grown from the very land itself. Although the children of Adoy inhabit the vale and activated the surrounding wards, they did not build the towers. The original members found the ruin with the guidance of Adoy and were set the task of founding the temple. Each tower teaches something different, and acolytes must complete the training in all three towers.
The first tower is devoted to the divine essence of Adoy and magic itself. One does not exist without the other, and the acolytes are trained to be clerics of Adoy. This training may last for years until the acolyte is ready to pass on to the next tower.
The second tower is devoted to the arcane practice of arcane magic to demonstrate that the mind also contains the ability to use magic. The acolytes at this stage are under strict guidance to no longer use any clerical spells and focus solely on the task of becoming a mage.
The third tower is different than the other two towers. Called the tower of Harmony, it is almost anything but on the inside. The studies that take place are the blending of both divine and arcane, producing magic that truly represents Adoy. On the lowest level is the chamber of trials, where acolytes are trained to wield both forms of magic in battle. The duels are supervised by revered brothers and sisters and the combatants are never slain.
Outside the towers the land is untouched other than a few of the bridges that span the small stream bed, letting nature take its own course. Acolytes are encouraged to use their magic in the vale to promote growth of plants or make friends with the animals. As such the towers are well fed with information and guardians from the forest that surrounds it.
The vale is both a spiritual and intellectual place where divine and arcane magic are both taught to every acolyte. The teachings of Adoy are simple as they are vast, but the one concept that is taught is the following:
"Magic should be revered, but in the end it’s a tool. Tools are not good or evil, just tools. The wielder is the one who defines himself as good or evil through his actions. The magic is there to assist the wielder in reaching those goals"
The vale houses three towers that were grown from the very land itself. Although the children of Adoy inhabit the vale and activated the surrounding wards, they did not build the towers. The original members found the ruin with the guidance of Adoy and were set the task of founding the temple. Each tower teaches something different, and acolytes must complete the training in all three towers.
The first tower is devoted to the divine essence of Adoy and magic itself. One does not exist without the other, and the acolytes are trained to be clerics of Adoy. This training may last for years until the acolyte is ready to pass on to the next tower.
The second tower is devoted to the arcane practice of arcane magic to demonstrate that the mind also contains the ability to use magic. The acolytes at this stage are under strict guidance to no longer use any clerical spells and focus solely on the task of becoming a mage.
The third tower is different than the other two towers. Called the tower of Harmony, it is almost anything but on the inside. The studies that take place are the blending of both divine and arcane, producing magic that truly represents Adoy. On the lowest level is the chamber of trials, where acolytes are trained to wield both forms of magic in battle. The duels are supervised by revered brothers and sisters and the combatants are never slain.
Outside the towers the land is untouched other than a few of the bridges that span the small stream bed, letting nature take its own course. Acolytes are encouraged to use their magic in the vale to promote growth of plants or make friends with the animals. As such the towers are well fed with information and guardians from the forest that surrounds it.