Amerex - God of Weapons
Winfirthmaer = Gnomish name
Argha = Orcish name
Amerex = Human name
Tordynnar = Elven name
Tefur = Dwarven name
Tul-Whar = Whirling name
Argha = Orcish name
Amerex = Human name
Tordynnar = Elven name
Tefur = Dwarven name
Tul-Whar = Whirling name
The Forge of Amerex
Requirements:
Alignment:
Weapons Allowed: Any
Armor Allowed: Any
Major Spheres: All, Combat,
Minor Spheres: Elemental, Healing, Protection
Magical Items Allowed: All
Required Proficiencies: None
Bonus Proficiencies: Weaponsmith
Additional powers are granted as the priest reaches higher levels:
1st Level
Alignment:
Weapons Allowed: Any
Armor Allowed: Any
Major Spheres: All, Combat,
Minor Spheres: Elemental, Healing, Protection
Magical Items Allowed: All
Required Proficiencies: None
Bonus Proficiencies: Weaponsmith
Additional powers are granted as the priest reaches higher levels:
1st Level
- Weapon comes at no cost at the beginning
- Can specialize with any weapon
- Enhance weapon magically: Once a day, turn a weapon into a +1 weapon for 5 rounds.
- The Axe of Amerex : Magical Axe (+3), last 10 rounds, can use once a week
- The Hand of Amerex : Once a day, any weapon cause double damage for 3 rounds
- Aura of Amerex: Whenever the priest gets attack with a +1 or better weapon, half the damage gets reflected back on the attackers
- The Axe of Amerex : Magical Axe (+3), last 10 rounds, can use once a day
- The Hammer of Amerex: Can summon a magical hammer (+5) that fights on his own for 10 rounds (once a day)
- Cannot use shield
- Do not trust people that fight without weapons