Adoy - God of Magic
Theoruwulf = Gnomish name
Zilug = Orcish name
Adoy = Human name
Ker'var = Elven name
Bolor = Dwarven name
Jah-Doo = Whirling name
Zilug = Orcish name
Adoy = Human name
Ker'var = Elven name
Bolor = Dwarven name
Jah-Doo = Whirling name
There are eight gods that have been adopted into the great pantheon, who have risen above other entities and have been deemed worthy of worship. Adoy is one such god.
Some gods are older than others, Adoy is one such entity. He was neither born nor created to his knowledge, he has always existed in some form, so long as magic pulsed in the multiverses. The actual essence crafted itself into a being, if only to ensure that it wouldn’t be governed by the pettiness of the gods and demons who care nothing of the art except as a tool or weapon. It is said in that both Aingar and Gamor noticed Adoy while they were crafting the world, but though him nothing more than a curiosity until their magic began to fail. It was Helma who approached the entity and understood his true meaning, and it was by her grace that she persuaded the others to accept the fledgling god into their midst. That being decided, magic once again flowed through the gods in what many consider an endless supply.
Adoy is known as the dreamer, and the sickle. Although he tends to side with the gods of good or neutrality, he has been known to be capricious and yet aloof. He needs no temples so long as there are those that practices the art of magic, or channel the divine magic of the gods. What many fail to realize is that all magic, both divine and arcane are his to govern, and every spells drains him while nourishing him at the same time. He believes that magic is neither evil nor good, it is an entity wielded by those that are good or evil, much like a hammer in the hands of a blacksmith, paladin or footpad.
He has one main temple, a hidden abode, where those of a certain race practice his faith to a degree unseen in the rest of the world. It is said that he sometimes walks those hallowed grounds where his first disciple Ardent gave his life to its enshrinement. When he walks the world in avatar form, he often takes the guise of a hapless travelling magician with a cape of stars, an elven minstrel with a silver harp of ballads long forgotten or his personal favorite that of an old man wearing a wide brimmed hat with a purple feather carrying a gnarled old staff.
There is an ancient tale of the second age that tells of Adoy falling in love with a human lass, and that they were married under the blue harvest moon years later. From that union they had a son, but the birthing was too much for his beloved and she passed on. Adoy in his pain attempted to bring her back, and although his power over magic is unquestioned, the souls of the dead are for Gamor to decide. Gamor had decided to punish the upstart god for not taking his side over something trivial and was waiting for the lass to die. Adoy didn’t see the treachery coming, and his spells failed, as her soul was nowhere his magic could find. It is said that Gamor still holds the soul captive in a dark obsisdian crystal around his neck to torment Adoy.
The child was born and became what many describe as the greatest magic wielder the world has ever seen. Yet, having been slightly touched by Gamor at the moment his mother was dying, the boy eventually twisted towards the darkness and undeath, becoming a lich, again denying Adoy the reunion of his broken family, and ultimately becoming his greatest failure… Shrum.
Some gods are older than others, Adoy is one such entity. He was neither born nor created to his knowledge, he has always existed in some form, so long as magic pulsed in the multiverses. The actual essence crafted itself into a being, if only to ensure that it wouldn’t be governed by the pettiness of the gods and demons who care nothing of the art except as a tool or weapon. It is said in that both Aingar and Gamor noticed Adoy while they were crafting the world, but though him nothing more than a curiosity until their magic began to fail. It was Helma who approached the entity and understood his true meaning, and it was by her grace that she persuaded the others to accept the fledgling god into their midst. That being decided, magic once again flowed through the gods in what many consider an endless supply.
Adoy is known as the dreamer, and the sickle. Although he tends to side with the gods of good or neutrality, he has been known to be capricious and yet aloof. He needs no temples so long as there are those that practices the art of magic, or channel the divine magic of the gods. What many fail to realize is that all magic, both divine and arcane are his to govern, and every spells drains him while nourishing him at the same time. He believes that magic is neither evil nor good, it is an entity wielded by those that are good or evil, much like a hammer in the hands of a blacksmith, paladin or footpad.
He has one main temple, a hidden abode, where those of a certain race practice his faith to a degree unseen in the rest of the world. It is said that he sometimes walks those hallowed grounds where his first disciple Ardent gave his life to its enshrinement. When he walks the world in avatar form, he often takes the guise of a hapless travelling magician with a cape of stars, an elven minstrel with a silver harp of ballads long forgotten or his personal favorite that of an old man wearing a wide brimmed hat with a purple feather carrying a gnarled old staff.
There is an ancient tale of the second age that tells of Adoy falling in love with a human lass, and that they were married under the blue harvest moon years later. From that union they had a son, but the birthing was too much for his beloved and she passed on. Adoy in his pain attempted to bring her back, and although his power over magic is unquestioned, the souls of the dead are for Gamor to decide. Gamor had decided to punish the upstart god for not taking his side over something trivial and was waiting for the lass to die. Adoy didn’t see the treachery coming, and his spells failed, as her soul was nowhere his magic could find. It is said that Gamor still holds the soul captive in a dark obsisdian crystal around his neck to torment Adoy.
The child was born and became what many describe as the greatest magic wielder the world has ever seen. Yet, having been slightly touched by Gamor at the moment his mother was dying, the boy eventually twisted towards the darkness and undeath, becoming a lich, again denying Adoy the reunion of his broken family, and ultimately becoming his greatest failure… Shrum.
Children of Magic, Acolyte of Adoy
Requirements: Wisdom 14, Intelligence 12, Half-Elven
Prime Requisite: Wisdom, Intelligence
Alignment: Any
Weapons Allowed: staff
Armor Allowed: None
Major Spheres: All, Guardian, Combat, Creation, Healing, Necromantic, & Protection
Minor Spheres: Animal, Plant, Sun
Magical Items Allowed: As cleric or mage
Required Proficiencies: Healing, Herbalism
Bonus Proficiencies: Reading/Writing, Spellcraft, Religion
Specialty Priests of Adoy are cleric/mages. To be a child of magic the character must also be half-elven and meet the basic standards of a mage as well as a cleric. This represents the duality of the arcane and divine as well as the protector and destroyer. This key component represents the inner turmoil that a half-elf struggles with to balance both human and elven elements, which are akin to oil and water.
Additional powers are granted as the acolyte reaches higher levels:
1st Level
Upon casting the spells will both activate at the same time, causing them to perform in their normal manner.
Once this blessing has been called upon, the cleric effectively loses the spell slots for one full day. Example: The caster used a spectral hand and cure light wounds, the cleric would be without one 1st level clerical spell and 1 2nd level mage spell for the next day. The spell slots are regained after the cleric has had the time to properly thank Adoy and the time has expired.
Restrictions
The great powers that Adoy gives his children are not without some drawback.
Prime Requisite: Wisdom, Intelligence
Alignment: Any
Weapons Allowed: staff
Armor Allowed: None
Major Spheres: All, Guardian, Combat, Creation, Healing, Necromantic, & Protection
Minor Spheres: Animal, Plant, Sun
Magical Items Allowed: As cleric or mage
Required Proficiencies: Healing, Herbalism
Bonus Proficiencies: Reading/Writing, Spellcraft, Religion
Specialty Priests of Adoy are cleric/mages. To be a child of magic the character must also be half-elven and meet the basic standards of a mage as well as a cleric. This represents the duality of the arcane and divine as well as the protector and destroyer. This key component represents the inner turmoil that a half-elf struggles with to balance both human and elven elements, which are akin to oil and water.
Additional powers are granted as the acolyte reaches higher levels:
1st Level
- Due to his/her heightened relationship with the inner workings of magic the cleric may cast 1 additional spell for each level of spell the caster can cast. Example: A 3rd level cleric would gain 1 first level and 1 second level spell per day.
- Due to their natural affinity with nature, once per day the cleric may speak with animals as per the 2nd level cleric spell. This ability will increase once per day per every two levels of the cleric, up to 3/day at 7th level.
- The child of Adoy may sacrifice a higher level spell for a lower level healing spell at will when the need arises. Example: A cleric needs healing, but has no more cure light wounds spells memorized, but the cleric still has a Spiritual Hammer spell memorized. A simple prayer to Adoy and the 2nd level spell is channeled into a 1st level cure light wounds spell.
- Once per week an acolyte of Adoy may call down his blessing to fuse two magics together. This spell must use one clerical and one arcane spell the caster has memorized and the spells must be no more than two level difference. The spells will go off at the longest casting speed of the two spells.
Upon casting the spells will both activate at the same time, causing them to perform in their normal manner.
Once this blessing has been called upon, the cleric effectively loses the spell slots for one full day. Example: The caster used a spectral hand and cure light wounds, the cleric would be without one 1st level clerical spell and 1 2nd level mage spell for the next day. The spell slots are regained after the cleric has had the time to properly thank Adoy and the time has expired.
Restrictions
The great powers that Adoy gives his children are not without some drawback.
- Other than robes or bracers, a child of Adoy may not wear any form of armor. Magic is to be his children’s protection and they are not permitted to hide behind armor at any time. A cleric of Adoy who wears armor is left without any spell casting ability for 1d12 days and all of his or her abilities also do not function. This is thought to be the deepest sin in Adoy’s eyes.
- Children of Adoy are not made for hand to hand combat, and as such they may only employ the staff. A cleric of Adoy using any other weapon loses all of his/her clerical and arcane spells and abilities for 1d6 days. A child of magic is supposed to use his/her magic as his weapon, and only the staff represents the wisdom that Adoy preaches. This is thought to be the second deepest sin in Adoy’s eyes.